Overview
Last Man Bouncing is a local multiplayer arena game where players control balls and try to knock each other off a floating island. The last player left wins the round, and the first to win five rounds wins the match. Up to four people can play on the same computer, or one player can take on three bots.
The game centres on movement, jumping and physical collisions. Building momentum helps you push another player toward the edge, but it also makes your own approach harder to recover from. Trees and rocks break up the arena, so positioning matters alongside the timing of a jump or a hit.
The island gradually falls away during a round. Warning areas show which sections are about to collapse, giving everyone a chance to move back toward safety. As the space gets smaller, there is less room to avoid other players and fewer places to recover after a collision.
Power-ups give players different ways to respond. Shockwave pushes nearby opponents away, while Ghost temporarily lets you avoid collisions with other players. Other pickups change size or speed, or reverse an opponent's controls. These effects can help with an attack or an escape, depending on where everyone is on the island.
Players share a camera and can join using keyboard layouts or controllers. A lobby, ready states, round scores and rematches keep play moving between rounds. The current version uses a pencil-and-sketchbook art style and is available to play here in a desktop browser.
Development
My role on the original team focused on leading the game design and shaping the gameplay. The later polish was a solo effort: I took the university prototype forward into the version shown here.
The rework keeps the original competitive premise while updating the arena, presentation and match flow. The island now collapses in stages, with visual warnings before sections fall. Pencil-textured characters, low-poly scenery and paper-style menus give the project a consistent visual direction.
The current match flow includes player joining, ready states, a countdown, round scoring and rematches. Solo bots allow the game to be played without a second person. Local matches support two keyboard layouts alongside controllers.
The project is still in development. The current browser version is designed for desktop input.



