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Muhammad Adil / Game Designer

KENZO

Game Designer

Game Developer

Prototyping

3D Exploration

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Games

Last Man Bouncing cover
Game designGameplay designTeam · 3

Last Man Bouncing

A physics arena game for up to four local players. Knock opponents off a collapsing island, collect power-ups and compete to win five rounds.

  • Lead game and gameplay design in a three-person team
  • Seven-week university prototype, later polished solo
  • Movement, collisions and power-ups in a shrinking arena
Rewritten Fates cover
Narrative designProgrammingTeam · 2

Rewritten Fates

A supernatural narrative game about an inherited bookstore and a book that can alter reality. Explore the mystery through characters, clues and dialogue choices.

  • Storytelling and all programming
  • Nine-week project with a two-person team
  • Character dialogue and branching responses
Lost in Place cover
Puzzle designLevel designTeam · 3

Lost in Place

A first-person puzzle game where rooms can be moved and connected. Explore the building, follow clues and rearrange its layout to progress.

  • Main puzzle and level designer in a three-person team
  • Six-week project, followed by a two-week solo redesign
  • Best Prototype Game — university Blacksheep event
Turnover Conquest cover with its board and character cards
Game designBoard game

Turnover Conquest

A two-player strategy game on a hexagonal board. Place elemental pieces, capture neighbouring cards and finish with control of the most spaces.

  • Board design and card design
  • Gameplay contributions and character concepts
  • Developed in under five weeks
Hazard Point cover with title, arena and first-person rifle
Game developmentSolo

Hazard Point

A first-person zombie shooter prototype in a greybox arena. Move, aim and reload while dealing with randomly spawning enemies.

  • My first Unreal Engine 5 project
  • Solo development over six weeks
  • FPS controls, random spawns and animation
Deadline Dungeon cover
ProgrammingArt directionTeam · 3

Deadline Dungeon

A school-themed roguelite where you stand still to attack and move to dodge. Build your character across a thirty-room run.

  • Main programmer and art director
  • Enemy, power-up and game system concepts
  • 8 weeks planning and prototyping, 10 weeks production

About

I'm Muhammad Adil, also known as Kenzo. I'm a game designer with experience in gameplay, puzzle, level and narrative design. I also program and prototype the games I work on.

My projects started through university coursework and rapid prototyping. I've worked in small teams and returned to those games on my own to redesign and polish them, from the local multiplayer arena in Last Man Bouncing to the room-moving puzzles in Lost in Place.

On Rewritten Fates, I handled the storytelling and programming while my teammate worked on art. On Lost in Place, I was the main puzzle and level designer; our university version won Best Prototype Game at the Blacksheep event.

My focus is game design, with development as part of how I build and test ideas. Alongside these projects, I've also made children's games and 3D models.

Disciplines & Tools

Gameplay Design
Puzzle Design
Level Design
Narrative Design
Rapid Prototyping
Unity / C#
Blender / 3D Modelling

Contact

channel open
sensei-kenzo.itch.io ↗