I'm Muhammad Adil, also known as Kenzo. I'm a game designer with experience in gameplay, puzzle, level and narrative design. I also program and prototype the games I work on.
My projects started through university coursework and rapid prototyping. I've worked in small teams and returned to those games on my own to redesign and polish them, from the local multiplayer arena in Last Man Bouncing to the room-moving puzzles in Lost in Place.
On Rewritten Fates, I handled the storytelling and programming while my teammate worked on art. On Lost in Place, I was the main puzzle and level designer; our university version won Best Prototype Game at the Blacksheep event.
My focus is game design, with development as part of how I build and test ideas. Alongside these projects, I've also made children's games and 3D models.